“The secret we should never let the gamemasters know is that they don't need any rules.” – Gary Gygax, Born Jul. 27, 1938.
Business is like this and art is like this: Just like a game.
Role playing games in particular have a strong metaphorical correlation with the info-marketing guru-type professional internet celebrity “industry”.
There aren't so much “rules” as there are guidelines based on experiments people have already tried and got good results from.
But these guidelines are not set in stone. They don't represent the “right” or the “real” way things must be done. They're just successful experiments.
You can create your own experiments. You can have your own dreams about things you wish existed, but don't. And then you can make those dreamed-of things real.
You can blaze your own trail. You can do your own thing.
Make up your own game.
And if it is FUN and WORKS for you, then pretty soon other people are naturally going to ask you how to play.
And you can teach them your game and your guidelines.
For marketing purposes, you may also try to tell them there is no other way – that you are the gatekeeper to the one best way to play the game…
But the sooner your players come to know you are full of shit in that regard, the better off they will be.
When they are READY and choose to stop being only a game player, and start being a game MASTER, they'll figure it out. Or else keep spending money for someone else to tell them how to play.
There's obviously good money in that.
Anyways, roll for initiative.
<!—- lagniappe Let’s look at a couple of ideas that have helped me in gaming as well as in business. 1. Say yes or roll dice. This means that if you can’t pick an immediate choice from your available options and go with it, then let fate decide. Flip a coin, roll dice, use an app - pick one to commit and move on. Great for when you’ve got lots of good choices and can’t pick where to start. 2. Don’t overprepare. Only work on what is needed for tonight’s game. Don’t spend time on material that won’t get used. For business, just focus on the work in front of you. Solve those problems. Make progress daily instead of planning for eventualities that may never even happen. 3. Swipe ideas from the players. Sometimes the audience for your material will react to it, or ask a question that gives you an even better idea than what you prepared. STEAL IT and give it back to them as though they’re just that clever. 4. Map your progress. Make a journal of your progress. Keep track of all your work. Look at that map often. Don’t forget to reuse and up-cycle the stuff that was cool. Figure out how to leverage what you’ve already done to explore new territory. 5. You need at least a plan B before attempting plan A. Plan C is even more important, if ever you find yourself needing one. Note - this is not about over-preparing, but rather about making sure you have multiple ways to come out ahead when facing a challenge. You can even make a contingency plan for failing, especially if you have an audience that can benefit by learning from your mistakes. That’s enough nerd mess for today - I hope you enjoyed it. —->
1 thought on “A Random Encounter with the SECRET of Winning the “Game””
Success = Focus! The Shapes and Numbers are The Games Codes! Your Arrangements distinguish Your Game Plan from Others! Everything Start From Inside! This make Information Age Sorphisticated Era with Many Challenges and Opportunities! Thank You All For The Great Message! I Love You All!