Writing

How to “Advertise” in the “Future” (Because Advertising is Dead, Ain’t You Heard?)

Cyrus McCormick

“Trying to do business without advertising is like winking at a pretty girl through a pair of green goggles. You may know what you are doing, but no one else does.” – Cyrus McCormick, Born Feb. 15, 1809. Here is the revolutionary change in the nature of advertising as we begin to really get into […]

How to “Advertise” in the “Future” (Because Advertising is Dead, Ain’t You Heard?) Read More »

Copywriting isn’t “Life or Death” Except When It Is. (And It Always Is.)

Mordecai Richler

“Fundamentally, all writing is about the same thing; it’s about dying, about the brief flicker of time we have here, and the frustration that it creates.” – Mordecai Richler, Born. Jan. 27, 1931. We sellers of stuff, our products and services all directly or indirectly relate to death. Evading it. Escaping it. Thwarting it. Making

Copywriting isn’t “Life or Death” Except When It Is. (And It Always Is.) Read More »

Coffee? Whiskey? Weed? Noise? Tea? Silence? What Do You Need to Sit Down and Write?

Derek Walcott

“Any serious attempt to try to do something worthwhile is ritualistic.” – Derek Walcott, Born Jan. 23, 1930. Are you serious about what you’re doing or what you want to do? I once heard a talk by late copywriter Eugene Schwartz where he talked about how he keeps his desk and surroundings when he writes.

Coffee? Whiskey? Weed? Noise? Tea? Silence? What Do You Need to Sit Down and Write? Read More »

Making Your Minor Marvels More Mysterious May Magnify How Much They Matter

Francis Bacon

“The job of the artist is always to deepen the mystery.” – Francis Bacon, Born Jan. 21, 1561. You’ll see me waffle on whether what sales copywriters and ad men do is “art” or not. But whether it is or isn’t – that’s irrelevant to whether the methods of CREATING art are useful to us

Making Your Minor Marvels More Mysterious May Magnify How Much They Matter Read More »

How to Warp to the Next Level Without Beating the Boss

Will Wright

“Players like to know that they’ve discovered things that even the designers didn’t know were in the game.” – Will Wright, Born Jan. 20, 1960. People who grew up in the original Nintendo Entertainment System era have a unique insight into persuasive language. In particular, an advantage when it comes to the framing of information

How to Warp to the Next Level Without Beating the Boss Read More »

Do the Thing Now. Improve the Thing Later. Perfect the Thing Never.

Arthur Ransome

“When a thing’s done, it’s done, and if it’s not done right, do it differently next time.” – Arthur Ransome, Born, Jan. 18, 1884. Stop trying to make shit perfect. You won’t. You can’t. Don’t even worry about it being great. Focus on “good enough”. Publish your alpha, beta, 1.0 stuff. Let the audience react

Do the Thing Now. Improve the Thing Later. Perfect the Thing Never. Read More »

Scroll to Top